Today we're taking a look at the new SMGs in Planetside 2. The game is so saturated with dumb cheese bullshit that the only way to survive it is to be invisible, and the only way to survive against other invisible people is to also be invisible. -2. Today we explore the light assault class and all of its mobility. The Hunter QCX + melee combo is very good behind the lines. PlanetSide 2 Forums. yes its very usefull and lets everyone where everyone is unless they crouch or run sensor shield implant. The infiltrator’s cloak allows you to move around the battlefield in ways no other class can, so you get sloppy with positioning to avoid being shot. Whether or not its a good staging point for your team varies from base to base. 1- Cloak 0. Medic survived with 3 bars of health. 3- Implant 0. But the best build is you being there to defend your bus. TR best Carabins: Jaguar (with laser for CQC is beast), T5 AMC (for medium combat) and Couguar (best 167 DMG for long range) TR best Medic Assault rifles: T1 Cycler (amazing in every way), TAR (for CQC) and good balanced TORQ9. This grenade is identical to the Frag Grenade except that it will stick to almost every surface and to enemies. 1. In the case of the infiltrator cheesing the base with cortium bombs from a stealth sundy, you will have to find. For PlanetSide 2 on the PC, a GameFAQs message board topic titled "Best equipment & cert build for not-sniper Infiltrator?". TR Heavy assault: T9 Carv (great jack of all. Has the Archer become worthy of more attent. Each weapon has it's place and I'll be explaining that instead of it's power, velocity, or it's inability to be an all encompassing weapon. Infiltrator is a class that has a very high skill floor and ceiling to be effective. 5 seconds, increases sprint speed by 20%, and recharges in 13 seconds. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. . I'll put the link when I'll have done that. So,the best pistols of three factions was,judjing to all ive tested and watched: Vanu have Spiker and Manticore,Spiker seems to have the worst rate of fire than the equivalents in NC or TR,but its a burst. At rank 5, the Engineer can place 2 at a time. NC Infiltrator need sum luv De'vs, how about a better sidearm , something to go with rifles. Even when I know where the infiltrator is (-ish), I can't see him unless he is running during daylight. 3. 10 bullet magazine, 400 dmg @ 10 meters, 334 dmg @ 75m. PlanetSide 2 Infiltrator Basic Guide by Exrage This is a guide from the more experienced to the less experienced and bewildered with our class. TEST every weapon in VR first before you buy, with different attachments. So if u consider that ur playstyle was close range stalker (the close range stalker its the essence of infiltrator,because have "infiltrated" in enemy base) then consider the faction pistols or the other two revolvers. The frogman is the strongest of the 4 due to the 167 damage model allowing for highest overall damage per mag. One build is SMG-based, it's just for. 3. All this means that SMG is a defensive or dueling weapon, perfect for dodging enemy fire while showering them with bullets. Everyone else, however, runs towards a suspected infiltrator. Id like to improve my stalker-infiltrator, esecially the sidearm. Exitus Acta Probat Nov 2, 2020. From the cyclone (SMG 1) point of view it has: 1. The Terran Republic (often shortened to TR) is a major faction on Auraxis. The healing and repair tools earn you tons of XP (read: Certs) so you can unlock upgrades. With the blackhand at least you're restricted to a 4x scope and have larger coF. ago. But in dreams - it would be fun to equip double Presidents with KCAP and to get 2 seconds of MAX performance. Next. 0-Which SMG fits me, and what are the key differences? 1. - A new Suit Slot item called “Adrenaline Pump” will. 1- What to look for 2. 107. Infiltrator is the stealthy ninja-sniper class of Planetside 2. The m77-b for TR or XM98 For VS (Or NCs default) are good choices too, they fire faster but have a bit less velocity. 1-Attachments on an SMG 1. It does 300 damage, so it guarantees a 2-shot headshot, the minimum damage falloff of 200 damage is nice and the magazine and ammo capacity is great. I tried the Hunter Cloak+Default pistol loadout but I was better with a real Primary. . In this video I do a quick rundown of 4 strong builds for the infiltrator class in Planetside 2. Blackhand is great for range but it's loud and unforgiving. Slightly faster TTK. First thing's first. 5. The PlanetSide 2 Development Team has implemented some new toys that make being an Infiltrator and stalking your prey more exciting! - Now, you can equip and place a Motion Spotter that will spot nearby moving enemy players on the mini-map. Hermes Cloaking (VS Infiltrator only) Provides a speed-enhancing cloak with added fall resistance to help you maneuver around the battlefield. The Eridani is the safe pick, it's basically a SMG version of the Orion. 5 seconds, increases sprint speed by 20%, and recharges in 13 seconds. When you build your tiny base (deep inside friendly territory) make sure to include a light air terminal. Hermes Cloaking (VS Infiltrator only) Provides a speed-enhancing cloak with added fall resistance to help you maneuver around the battlefield. This is part of the. The Recon Detection Device fires recon darts which stick to any surface they hit and pulse periodically to detect enemies within the listed range, between 25 and 50 meters based on the rank of the device. 2nd, inf smg builds can be the greatest cheese. 4. 6s/3. Infiltrator: Carapace, some people don't know this but it offers 1000 total hp from default 900. Welcome to Balance, kiddo. 7 TL;DR build 1. Deep Operative is not cheap to get and if tehy get hit the cooldown gets on and there is still flash lights. It's just asking for an enemy Infiltrator to hack the built in Infantry Terminal and come marching out in an AV MAX. Replies: 5 Views: 4,220. EMPs were 25 nanites per use before. I've only played infiltrator for 2 months and I can easily say only A-hole wannabee aimhards play this class. The Arsenal Update. So, I would like to offer up this guide. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Grip helps with that. I sadly do not have access to the anti-radar implant yet. Further training can be found in Iridar's guide on Jet Pack Mechanics here: Scout Rifle: VS: The Artemis nearly can't be heared when silenced, has no bulletdrop. Phalanx Turrets are fixed base defenses, found on numerous facilities across Auraxis, providing defenders with powerful emplacements to fight off a variety of threats. Specific parts about infiltrators are overpowered. Hello, I'm CMDRCyrious, thanks for stopping by soldier! Stay awhile, let's chat in the canteen, and find glorious battles Planetside!Lyyti's Faction Weapon. I use nanoweave on both. 6s/3. Other weapons are mostly sidegrades, and you choose them for specific cases. The Operative build is the ultimate in recon. Sorted by: 2. yes its very usefull and lets everyone where everyone is unless they crouch or run sensor shield implant. More information can be found i. I tried the Hunter Cloak+Default pistol loadout but I was better with a real Primary. Hidden locations, putting a router in a bush or under water makes it harder to find and therefore a safer location. Sniper or CQC. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow Infiltrator Builds. ago. I'm a bit of a dumbass at this game (why im playing stalker) and don't really know what the weapons are like so just asking for some more professional opinions :) 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow Infiltrators are the most EZ-mode class I've played so far. Link to sign up for Planetside 2 : 1 : Server. Vandal is better, but it's still outclassed by bolt-action sniper rifles that are effective at the same ranges but can one-hit kill on a headshot, which the Vandal can't do. 0- The infiltrator 0. You are. NC start with a bolt action, the other 2 don't. Not sure if that changes with another pistol. Fast reload at 2. TORQ-9: midrange monster (with impact ammunition). The other Factions are the same but are hearable when silenced and have bulletdrop. . These albums begin rolling out to digital platforms on May 20. At range the hunter cloak is undeniably better since at range the cloak is more effective. • 4 yr. You just need to change your definition of "right" to exclude effective stealth gameplay, sniping players with the expectation of one-shot kills, and the ability to sabotage or otherwise interact with important objectives like capture points or Sunderers. It has an enormous rate of fire and a whole 100 rounds in a magazine. -1. If you're getting killed by SMG infiltrators consistently to the point you're claiming they're "OP" you're doing something horribly, horribly wrong. stalker infil is just a stepping stone to understanding how cloak works. Posistioning- Always choose a location that you can blend in with, But don't choose the first spot that pops into your head or you will not be alone. Cloak while reloading, and continue zig-zagging while. The armors listed on this page are those that have no equivalent in another empire, and whose purchase only unlocks items for the purchasing character's faction (although exceptions exist). did not reat, just here to say, Heavy assault shits on infiltrator any day of the week when it comes to cutting down zenos for the emperor ! Adrenaline shield + vampire + nightmare. The medic tool revisited: A look at Planetside 2's revive mechanics, their excesses, and why the changes to hand reviving miss the markMaybe the game needs a overhaul for infiltrator classes and it will really positively impact the player experience. It does require quite the investment into the Infiltrator class, especially the cloaks, but that can be said for all the classes in my opinion. Icehole1999. Medic and Jetpacks are life. This is what people see on Low Graphic Settings: See if you can find the free XP in these pictures. Planetside 2 is a big game with many edges and hard to perfectly. Idk, I think the flail is neat, but I do think there’s a couple things I’d like changed; 1- no cloaking while holding a dart, or allow bases to better detect infils. The cloak is ‘camo’ not ‘invisibility’. MAX was not tested because honestly, I didn't think/care to check it. Last edited by ﮱﮔutex; Dec 1, 2017 @ 3:23am #14 < > Showing 1-14 of 14 comments . In anything smaller than a zergfest, there's probably pretty uniform flow. TRAP-M1 is not a sniper rifle, it’s more a scout’s rifle! Well yes, but actually no. Reload speed is 2. Nano Cloak: Doesn't last as long and recharges slower but the damage you take is reduced while you're cloaked. It has an enormous rate of fire and a whole 100 rounds in a magazine. but you also can snipe other infiltrators who are sniping. Also infiltrator is quite versatile class with multiple roles, so you should describe which role exactly you prefer. TR best Carabins: Jaguar (with laser for CQC is beast), T5 AMC (for medium combat) and Couguar (best 167 DMG for long range) TR best Medic Assault rifles: T1 Cycler (amazing in every way), TAR (for CQC) and good balanced TORQ9. This is kind of a bonus video I guess. I go for a shield build equip with a basilisk and a ranger. MAX Suits of Auraxis, beware. Loadout tips: 1) You have only 2 implants: catlike 5 and sensor shield 4+. There are three varieties of Phalanx turret ingame. If you compare, the TTK of a pdw with suppressor is higher than the TTK of the MKV, but MKV has a faster damage drop-off. e requiring good accuracy to get short TTK) until arsenal update massively overbuffed them. I don't even bother trying to engage them anymore because I can't see them and they kill me every time. This is addressed on the PlanetSide 2 Wiki: All infiltrators are able to hack, and the speed can be increased through certing into the Advanced Equipment Terminal Hacking tree. Its ridiculous. However there are a lot of loadouts that will work well but not be "best," NC infiltrator has very little "bad" choices!PlanetSide 2. As I said, I believe it is now around 200m. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Operative build is the ultimate in recon. Yusnero, Aug 25, 2020. Meaning that in the start of engagements, you will be at a disadvantage. Just had a look through some old footage and it. 0. x 2. PlanetSide 2 Infiltrator. By default, each player is given access to Rampart Walls, Bunkers, Anti-Infantry Phalanx Turrets, Silos, and Repair Modules as default construction objects, and HIVEs are also unlocked at Battle Rank 15 for free. T9 Carv: 750 RPM, 100 bullets, the way President TR intended it to be. And man, this thing is not messing around. All Phalanx turrets use a heat-based ammo pool rather than typical. PlanetSide 2 Infiltrator Build Guide by BrB Stove Exploded. I refuse to build a gaming PC just for this game and the other few I play. It’s a very unique sniper rifle that excels in what. Test it,but now ive build the Spiker,its a difference. The Sirius has as a magazine size of 50, and has a firerate of 845 RPM. Stalker is much harder to play tho, because you really need that patience and feel for the right timing to go for the kills. May only contain alphabetic characters (A-Z), numeric characters (0-9) and special characters (!"#$%) Must contain at least one letter and one number. It dominates in CQC and barring being a MAX main (especially before berserker nerf) being uber specialized for CQC is the best kind of MAX. Kardest • 8 yr. Either sniper, providing covering fire or get into an enemy base and cause havoc. Eiruna •. Rank 1: Cloak lasts for 6. 3. Terran Republic Infiltrator Close-up. Really not seeing the point, I wouldn't call it better stats. NC has the cyclone SMG, the other 2 don't. To be honest, even double sidearms would be either: 1) horrible balanced or 2) useless, cause single is more reliable. Originally posted by असर:3- if the infiltrator has slight ping or you have some ping then this is completely useless in close quarters. Deep Operative is not cheap to get and if tehy get hit the cooldown gets on and there is still flash lights. Then replacing the damaged parts (just the locks you cut open and the bypass you build) to repair the vehicle and deny access to enemy. Light Assault survived with 3 bars of health. Its the last level of Vehicle Stealth for the sunderer. 2-. Oshur will forever be a low-population, least preferred continent as long as its center base is inferior to the others. During this time get upgrades that both builds would love. If you have. Scout rifles (4x Scope): VS: Nyx is nearly unhearable when silenced, has no bulletdrop and is 2 headshotkill,but bullet travels slow. Stay invisible. Vehicles- The best vehicle to use is the VS. Reason: The shadow unlike the stalker dishes out a ton of damage. VR room makes ur guns slower,or maybe. Step 1: Flank - Take a minute to understand the flow of battle. The device stays active for the listed duration while the user is. After that pick a suit slot. The m77-b for TR or XM98 For VS (Or NCs default) are good choices too, they fire faster but have a bit less velocity. even as bolt action and semi auto sniper rifles i get shooting from everywhere regardless which makes me think if i use cameleon module or even adrenaline pump as sniper/semi auto can help me escape the bad situation , but also 20% damage resistance seems really cool despite the 10% slow movement , what do you guys think and also what you guys. 50/0. Bit longer ranges too. I guess you could test it in the VR with the EOD HUD implant to get the exact number. . Enemies will likely lose track of you if. When activated, the Stalker cloak cloaks the user, camouflaging them with their surroundings by turning them mostly tansparent and clearing spots. with the introduction of the new NSO weapons the U-200 Harbinger seems to be the go-to weapon for a stealthy infiltrator. Infiltrators are physically weak when caught in the open, and rely heavily on first strike tactics or coordination with allied squad mates to achieve success. The shadow is the best short/medium weapon SEMI-AUTO in the game. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. Light assault: Aerial combatant for ambusher build, sensor shield, regeneration. Your goal is to figure out the shortest possible flank that puts you 90-degrees off the flow right BEFORE the enemy expects to engage the enemy. During this time, the hacked vehicle will be forced to add the hacked vehicle's team glow, and the original owner can track the vehicle in real time. Reduces the minimap auto-detection range of the aircraft to 174/116/58/0 meters. Transgender Auraxian. 4- Grenade 0. It’s usually a crutch newer players use. 2nd, inf smg builds can be the greatest cheese. Sticky bombs more closely resemble "spec-ops" style instead of a war-zone frontal assault. Wait for it to fully deploy, then ensure you can fit a spawn tube and modules inside. No matter which faction you pick you will have to cert this. Implants are equipped from the Classes tab of the game menu, with two dedicated slots at the bottom-right of the loadout screen. Play Video. The railjack is by far the best sniper in the game, the Longshot Parralax and Rams. The Canis used to be overpowered, but then got nerfed too hard, so that now it's not particularly good anymore unfortunately. I'll give some general sniping tips: lead shots with sway, hold shift, take shot. The best infiltrators are the ones who utilize the utility the class brings, not the kill potential. This will also inform you of when you should fire darts or use a motion spotter - which can give away your position - and also inform you of when there is a. Today we explore the light assault class and all of its mobility. It's pretty much a better VS Eridani. This pairs really well with the Blackhand, which is a 2-headshot kill at any range. Also, for true infiltrating, I still think Shield Regen is best. Emperor because high RoF 167 damage pistol. Must be available. Share. . Scout rifles (4x Scope): VS: Nyx is nearly unhearable when silenced, has no bulletdrop and is 2 headshotkill,but bullet travels slow. Some of the ability ideas could be. The gun has a lot of vertical recoil, so it takes a bit of getting use to, and is a must to have a compensator and laser sight. Hermes Cloaking (VS Infiltrator only) Provides a speed-enhancing cloak with added fall resistance to help you maneuver around the battlefield. PlanetSide 2 Forums. It features a moderately high damage output through a combination of good rate-of-fire and decent calibre rounds, although it isn't as. 2- Defence slot 0. Lasers and Infravision implant or on the scopes. A full list of platforms will be available at the bottom of the post. Vanu Sovereignty Infiltrators. 143 guns kill in 4 headshots / 8 bodyshots at mid range. Vehicle: Wraith Flash w/ Fury or Renegade. Infiltrator Loadouts in Planetside 2. 114. Sniping- Always account for distance, Since when you miss your target will start to move randomly and then pinpoint your posistion. show. Cannot match the Daybreak Username. 2- Choosing your battles 2. Planetside 2 is a "sandbox" game in the sense that there are a lot of goofy stuff that you can do to entertain yourself. In this video I do a quick rundown of 4. 75 versus 2. It is unlocked through purchase with Certification Points or Daybreak Cash The AR-N203 is the longer-ranged option in the operative rifle arsenal, dealing higher damage-per-shot with a generous fall-off and low recoil, allowing it to threaten targets out to a considerable range, although this comes at the expense of rate. Passwords must match. 5 seconds. 1. This build gives you two options for detecting enemy movements in an area by using the Detect Bolts of the crossbow for. It can be played as a sniper, long range and precision, but weak in close combat. 3. Posistioning- Always choose a location that you can blend in with, But don't choose the first spot that pops into your head or you will not be alone. You can solo almost anything in the game, vehicles included, with these. 8s. I guess it's personal preference. If you have used the stalker you will know the damage can be very lacking and in CQB you still get out gunned. Infiltrator: Stay silent. I guess it's personal preference. Infiltrator Guide. And man, this thing is not messing around. Infiltrator Guide. 3. I finished the Canis, Sirius and now the Eridani. It is auto granted at rank 1, and upgraded using Certification Points. The reason why higher level players pick Infiltrator is for the bolt actions and being able to one shot everything. . Keep with your team, the more teamates, the safer the router is and less likely to be noticed since enemies will be preoccupied. Marginally smaller "effective ammo" with ext mags (by which I mean that 35 cyclone bullets are worth roughly 47 blitz bullets). 2-How to use an SMG 2. The railjack is by far the best sniper in the game, the Longshot Parralax and Rams. OneShadowWarrior. Construction should be allowed to build pubs, hardware stores, and home depots so that infantry can enjoy beerhouse style brawls. Originally specializing in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Otherwise, I play on low settings with 20-40 FPS with my laptop and a $20 mouse from Walmart. Infiltrator Certifications. Don't fall into the newb trap of running Infiltrator constantly. for the NS-AM7 Archer has been buffed. The stalker cloak is largely for being an oxygen depleting purple person in the middle of nowhere camping a vehicle terminal, pulling sunderers out of the enemy's own base or hacking turrets to shoot vehicles in their backsides. Stalker cloak is the stealthiest cloak in PlanetSide 2. The 200 and 250 damage pistols had the problem of being very bad against. Select your empire – Terran Republic, New Conglomerate, or Vanu Soverignty - and choose one of six distinct classes to build your soldier to match your play-style, or the needs of your squad, outfit, or Empire. Nothing like diving in and out of large groups. PlanetSide 2 Infiltrator Beginner’s Guide. Operatives do not fight as their own standalone faction on Auraxis—rather, they are contracted out to fight beneath the three main empires: the New Conglomerate, Terran Republic, and Vanu. Havoc in this case. Phalanx Turrets are fixed base defenses, found on numerous facilities across Auraxis, providing defenders with powerful emplacements to fight off a variety of threats. Here is my tier list ranking various infiltrator playstyles in Planetside 2. The Stalker Cloaking is an active ability available to the Infiltrator. Originally posted by TheAngryDolphin: Best infiltrator suit slot option? Regardless of Type of Infiltator the answer is Advanced Shield Capacitor. Right so you only get 5 asp points max so pick asp skills based on what you play the most, maybe like your 2 most played classes or so, and yea there arent any max asp skills so your good on that. For a Sniper, 300 meter behind the fight on a rock, Ammunition Pouch. PlanetSide 2. 75/1. 42K subscribers Subscribe 23K views 1 year ago Combat Infiltrator Builds. Infiltrator: Ability Slot (Hunter Cloaking Device) – Your bread and butter and perhaps the reason you became an Infiltrator. The CQC bolts don't have sway, so if you don't like the breath holding and weapon sway mechanics, go with one those and slap a 4x on it. Six distinct classes provide a wealth of squad options and combat tactics. lorndoa , Jan 17, 2023. No other class can sit in a corner, watch 2 guys run past him and then take out the 3rd one that felt totally save because his two buddies just went by the infiltrator without seeing anything. Anyway, this will offer some advice on the general topic of playing infiltrator; mostly as a sniper. but it's still got low velocity, low max damage range, low fire rate, bad accuracy, and a slow reload. The 99SV is the default TR infiltrator weapon. Nothing is like playing planetside 2. Just like that, we have even more goodies coming to the game in the form of brand new Empire Specific Anti-Material Rifles. It is auto granted. The guy I was playing with works too much to play now so I'm back to mostly solo lol. Don't use a silencer imo, it just isn't worth it. 10 bullet magazine, 400 dmg @ 10 meters, 334 dmg @ 75m. Increase the time required for lock-based weapons to establish a lock on the aircraft by 0. Each kill restores 325 health and 44% of your overshield, Also cloaks you for 2 seconds allowing you to still kill while invisible. The Engineer is the only class with access to the Sticky Grenade 100. But! Once your magazine is in, it’s ready to shred every single enemy that was brave and foolish enough to get too close. Light Assaults have a large arsenal of close and medium range weapons. No deep operative or ammo printer or whatever * dies unless your horribly outnumbered. It’s heavy to move with and takes an eternity to reload. Built on the Forgelight™ Engine, PlanetSide 2 is free-to-play on the. Cannot match the Daybreak Username. Agouha, Mar 18, 2022 #3. It was my first bold action, currently auraxiuming it after finishing 2 other snipers and I have to say it's on par with the Parallax minus the velocity. Air: Air Hammer Reaver with ejection seat to preserve K/D. You are death from the shadows, whether with a knife from behind or a single shot from a sniper’s nest. V10#### I never owned it, so cant speak from experience. Infantry Armor/Vanu Sovereignty. Bit longer ranges too. However not all things are effective and that's fine as long as you acknowledge that. Most of the time, those outfits are dunking on randoms who aren't even playing in a squad or platoon, or if they are, it's a much more casual setting. Edit: Assimilate + Sensor Shield (recon devices only detect you at spitting distance when maxed out) looks the best for me. The railjack is by far the best sniper in the game. They have access to 4x scopes and lower, so they have no scope sway. The Sticky Grenade is ideal for rushing gameplay (not necessarily gun&run, but quick movement), which fits CQB infiltration builds. I play NAC exclusively on all infiltrator classes I make, but on NSO it's even more relevant since your cloak is like 50% less powerful than other factions. Most notably, things such as OHK sniper rifles, the ability to fire while still uncloaking on enemy screens due to clientside hit detection, and the ability to simply EMP a room of people and OHK them with sniper rifle bodyshots, and nano armor cloak having the same effective hitpoints as a heavy assault but with no. Previous. Sorted by: 2. Stalkers can only equip pistols. Reviewing the SOAS-20, AF-18 Stalker, and Artemis VX26, the Automatic Scout Rifles for the Infiltrator class in PlanetSide 2. As someone who primarily plays NC I can say with confidence that a squad of 8 decent NC will do just fine against a squad of 8 decent VS/TR. I play VS and use the NSX Tengu (NS wep) for the primary, Hunter QCX (NS wep) for the secondary, Recon Detection Device for the tool slot, Nano-Armor cloaking for the ability, Advance. The Recon Detection Device is a tool available to the Infiltrator. They are roughly identical for each faction, with slight variations to. This makes killing possible and viable even without a primary weapon, and provides invaluable tactical advantages in teamplay setting, helping to keep your squad alive and on point. The main issue I have with how it currently is is that when the server is lagging with massive populations the decloak can sometimes take 2-3 seconds. The most effective use of this build is hunting people. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator. Per page: 15 30 50. Must be available. Stalker Infiltrators use Stalker Cloaking ability, which can recharge energy even when cloaked, as long as the user remains stationary, and at the cost of giving up the primary weapon slot. Those situations are easily avoided though, unless spotted while moving in camo. Could you give me some tips on what to buy on an infiltrator? I'm planning to make 2 builds, one for sniping and the other one for SMG infiltrating. Crossbow + knife combo that kills every 1000 health target almost instantly. Step 1: Flank - Take a minute to understand the flow of battle. A couple of my favorite (and cheapish to build) loadouts: Catlike 5 + Drifter + es hipfire carbine (jag) Safefall + Ambusher + kindred. Stalker cloaking needs 1850 certs to be maxed. This one takes 2 silos to properly set up, one by the orange boxes by the northern bridge, the other by the western cliff. Rank 1: Cloak lasts for 6. As infantry, the best way to counter them is to play infiltrator, or attack from somewhere unexpected (Light Assault or infiltrator, again). 1. 9K views 2 years ago Planetside 2 Tutorials. They also have the fastest rechamber times, making them better for. If you fail to ambush someone with a flashlight before they find. The Repair Tool can be upgraded to repair faster and to last longer before overheating. Semi-auto snipers. The Eridiani SX5 is the Vanu's offering for a close-quarters submachine gun. Secondly, I recommend you get a motion spotter and practice finding the best places to. So if you want to be a great Infiltrator there are a few things you need to know right off the bat, and you will need to consistently remind yourself as you play for a couple weeks. When activated, the Stalker cloak cloaks the user, camouflaging them with their surroundings by turning them mostly tansparent and clearing spots. Infiltrator: Stay silent. It also swings a little slower than a normal knife. Honestly the BAR-200 is a really good gun and you can stick to that for almost any kind of infiltrating though.